
They even seem to have something of a storyline attached, though it is a bit half-baked.

Finally the Solarians (humans) gain an edge from their skills at researching fancy new technologies. The shifty Shinari meanwhile are supposed to be bit weak militarily, but prefer the backstabbing path to success and are excellent at diplomacy and espionage. The game hinges primarily around 3 main races: firstly there’s warmongering Kra’en who are singularly uninterested in diplomacy and simply trample and over-run everyone in sight. I played it a bit, years back and found it quite enjoyable enough, if somewhat fiddly.Ī few years later, Digital Reality had another go, so once again it’s time to send out your fleets and conquer the galaxy. The end result was reasonably well-received by critics, even if it didn’ quite set the strategy gaming world alight. Namely, they eschewed the usual turn-based nature of these games for real-time gameplay, and also seemed to take their cues for different aspects of the game from other popular titles, plundering ideas from Command and Conquer and Simcity. With IG, Hungarian Developers Digital Reality made an attempt to do something a little different from the empire-building norm.

It’s the idea pioneered by Sid Meier’s Civilisation many years ago, but on an interstellar scale.

Your ultimate aim: complete domination of your patch of space. It’s all about galactic conquest starting from a single world you must colonise new planets, build up a fleet of mighty warships, research new technologies for your colonies and ships, and defeat your rival empires. Nothing to do with Australian lager, this stands for eXplore, eXpand, eXploit, eXterminate. Released in 1997, the original Imperium Galactica was a strategy title of the subgenre known as ‘4X’.
